Is the world a simulation?

September 2026 – Farshad Farahnak. All rights reserved.

What If Life Is a Game?

Sometimes I wonder whether life is less like a straight road and more like an enormous, intricate simulation — a game so convincing that, once we enter it, we forget that we are playing. Not necessarily a computer simulation in the literal sense, but as a way of looking at existence. This idea has grown through years of reading, reflection, experience, and thinking about life, suffering, choice, consciousness, and what might exist beyond what we can see. I do not claim that it is proven fact. It is simply a way of understanding life — and the more I look at it, the more pieces seem to fit.

Imagine that you are controlling a character in a vast game. You control many of the character’s choices. You decide whether to speak or remain silent, whether to walk away or stay, whether to help someone or hurt them, whether to act with courage or fear, whether to learn from a mistake or repeat it. But you do not control the whole stage. You cannot decide what every other player will do. You cannot command illness, ageing, accidents, loss, the economy, or the timing of every event. You can influence your path, but you cannot write the entire script. Some things belong to the player; others belong to the game. Much of our suffering may begin when we confuse the two. We exhaust ourselves trying to control the stage while neglecting the one thing we still have influence over: the character we are playing.

Our choices still matter. Change how you behave, and you change what becomes possible. Develop courage, and you may make the decision you once avoided. Recognise a pattern, and you may stop repeating it. Learn to set boundaries and your relationships begin to change. Take responsibility for your actions and the direction of your life can change with them. The game responds to the way we play, but responding is not the same as obeying. You can make good decisions and still experience loss. You can work hard and still fail. You can love someone and still lose them. You can live wisely and still become ill. The player has influence, but not complete control. That is part of the game.

Now take the idea further. What if, before entering this life, we chose the game? What if we selected certain conditions, challenges, relationships, or levels of difficulty because there was something we wanted to experience, understand, or develop? It would offer one possible way of looking at one of the oldest questions in human life: why are our experiences so unequal? One person is born into wealth and security while another begins in poverty. One receives opportunities almost automatically while another struggles for every step forward. Some people encounter relatively little disruption; others seem to move from one difficult chapter to another. Some live for ninety years. Others barely begin. If life is a game, then not every player enters with the same settings. But difficulty does not necessarily mean punishment, and comfort does not necessarily mean success. We may simply have misunderstood the scoreboard.

We usually measure life from inside the game: money, status, possessions, recognition, comfort, success, longevity. But those may not be the real score at all. A person can accumulate enormous wealth and learn very little about courage, compassion, integrity, or themselves. Another can experience extraordinary difficulty and develop wisdom that cannot be bought. This does not mean suffering is automatically good. Pain can damage people and hardship can leave deep scars. What matters is what we do with the experience we receive. Difficulty does not automatically create strength, but what we learn through confronting difficulty can change who we become. Maybe the important question is not “How comfortable was my life?” but “Who did I become while living it?”

Some players begin with more resources than others. Wealth, education, security, health, intelligence, family support, or opportunity give a person more tools and more choices, but they do not remove difficulty from the game. They change its form. A wealthy person may never experience the same financial fear as someone living in poverty, but can still face loneliness, betrayal, addiction, family conflict, illness, loss, responsibility, fear, or an absence of meaning. No player is completely free from pain. The circumstances differ, and so do the challenges. More resources can make some moves easier, but they do not remove the game.

And as we move forward, the score itself may serve a purpose. In a game, progress unlocks new abilities, knowledge, equipment, access, and opportunities. Life can work in much the same way. Every lesson understood, every pattern recognised, and every difficult experience consciously worked through can leave us with something we did not have before — judgement, resilience, patience, confidence, discernment, compassion, stronger boundaries, greater awareness, or the ability to recognise danger earlier. These become part of our equipment. The next challenge may still be difficult, but we do not enter it as the same player. We have more tools in our inventory.

A lifetime can then be seen as one level of a much larger game. We enter a level through birth, play it for however long it lasts, and leave through death. Then another level may begin: a different character, different circumstances, different relationships, different opportunities, and different challenges. The scenery changes, but the player continues. We may not consciously remember the previous level because carrying every memory into the next could interfere with the experience itself. Yet some of what was gained may remain — an instinct, a particular strength, an unexplained fear, a sense of familiarity, an unusual ability, or something that seems to come naturally without knowing why. In that sense, we may not begin every life completely empty-handed.

Progress can accumulate across levels. One life may teach courage. Another may teach humility. Another may teach boundaries, responsibility, compassion, independence, forgiveness, or self-respect. A lesson that takes one person decades may come naturally to another because that player has already worked through something similar before. Just as a player enters a later level carrying abilities earned earlier, what continues may not be the money, possessions, status, or title of the previous character. What continues is the development of the player. And this may be why experiences that once seemed pointless later become meaningful. Betrayal can teach discernment. Failure can teach patience. Loss can deepen compassion. Confusion can force us to know ourselves more honestly. The event itself did not need to be good for the lesson taken from it to become valuable. Progress does not necessarily mean the game becomes easier. It means the player becomes better equipped.

Then there are the other players. We meet inside the game, sometimes briefly and sometimes for decades. We become friends. We fall in love. We marry. We separate. We support each other. We betray each other. We hurt each other and sometimes help each other heal. Every encounter creates another choice. Someone else’s behaviour belongs to them; our response belongs to us. We can repeat the harm we received or decide that it ends with us. We can become bitter or become wiser. We can close ourselves permanently or learn to trust more carefully. We can spend years asking why somebody did something to us, or eventually begin asking a different question: what am I going to do with what happened? That does not excuse cruelty. It simply gives some power back to the player who has been hurt.

And certain patterns seem to return. Different person, different workplace, different relationship, different year — yet somehow the same problem. We can understand this psychologically: human beings repeat familiar patterns until awareness interrupts them. But within the game, it can also be understood as a lesson that continues presenting itself until something changes. The scenery changes while the underlying challenge remains. Some people recognise it quickly. Others repeat it for decades. And if one level ends before the lesson is completed, it may simply return in another form at another level. The useful question is not whether we can prove every part of this. The useful question is: what keeps repeating in my own game, and what have I still not understood?

The part that fascinates me most is the relationship between the character and the player. Imagine playing a computer game. You can see the character. You know its history, limitations, environment, and mission. But the character cannot turn around and see you sitting outside the screen. From the character’s perspective, its world is everything. There is no outside. What if we are like that? What if the person I call “me” — my name, history, fears, achievements, wounds, relationships, and identity — is the character, while something deeper is experiencing and observing the entire journey? Call it consciousness, the soul, the higher self, the player, or give it no name at all. The label is less important than the question: am I only the character, or is there something within me that can observe the character?

Awakening, then, does not have to mean escaping life. It means becoming conscious while still inside it. The bills remain. People still disappoint us. Plans still fail. Bodies still age. Loss still happens. Awareness does not make the game disappear. It changes the way we play. We stop reacting automatically to every scene. We become more selective about which battles deserve our energy. We stop trying to control every other player. We become interested in our own patterns. Instead of asking “Why is life doing this to me?”, we begin asking “What can I do with what is happening?” Instead of “How do I control the whole game?”, the question becomes “How do I play this part well?”

This way of looking at life also changes how I think about the extremes of human experience. Why do some people enjoy so much while others suffer so deeply? Why are some born with opportunities that others never receive? Why do some lives last a century while others end in childhood? Why do some people reach such unbearable pain that they end their own lives before that particular level would otherwise have ended? We cannot see the whole structure from inside the game. But if each lifetime is one level rather than the entire journey, an early ending does not necessarily mean the larger journey has ended. An unfinished lesson remains unfinished. What we do not complete may have to be faced again in another form. That possibility turns the question away from “How do I escape this level?” and towards “How do I get through it?” How do I ask for help? How do I survive this chapter? How do I use the tools I already have? How do I keep going long enough to see the part of the game that I cannot yet see?

And this brings everything back to the journey. Every individual level ends. Rich or poor, celebrated or forgotten, comfortable or struggling, every character eventually leaves the stage. Wealth, status, possessions, titles, successes, and failures remain behind with the character. What may continue is what the player gained from the experience: what was learned, how other players were treated, which patterns were understood, what damage was repaired, what courage was developed, what wisdom was gained, and what new tools were added to the inventory.

There is no final victory in having the easiest game, the most money, or even the longest life. Each level is part of a larger journey. We enter, experience, choose, learn, develop, leave, and begin again, carrying forward more than we realise. The character changes. The stage changes. The circumstances change. The difficulty changes. Even the mission may change. But the player continues.

The highest level is not simply winning the game. It is becoming conscious while we are still inside it — realising that we cannot control every scene, but we can choose our next move; that difficulty is not the same as defeat; that another player’s behaviour does not have to determine the person we become; and that what we gain through one chapter can become the very tool that carries us through another.

Reaching the end still matters. Completing the level is part of the journey. But simply arriving at the final screen is not the whole purpose of the game. What matters just as much — perhaps more — is how you got there.

Did you move through the game honestly, or did you betray other players to get ahead? Did you abuse the power or resources you were given? Did you keep looking for shortcuts and cheat codes, hoping to avoid the lessons built into the level? Did you help others when you had the chance, or use them as tools for your own progress? Did you repeat the same patterns again and again, or did you eventually stop, recognise them, and learn?

A game is not meaningful simply because you reached the final level. The journey is what develops the player. The challenges you faced, the choices you made, the people you helped or hurt, the mistakes you repaired, the tools you earned, and the lessons you carried forward all become part of the experience.

You may reach the end wealthy or poor, successful or unknown, surrounded by people or completely alone. Those conditions describe the character’s final position inside the game. They do not necessarily tell us how well the game was played.

The deeper questions are different:

What did you learn?

What did you become?

What did you contribute?

What did you damage?

What did you repair?

Did you grow more conscious, or simply move from one scene to the next on autopilot?

And maybe the shortcuts matter too. In a game, a cheat code may get you past a difficult section, but it can also mean you never develop the skill that section was designed to teach. Life may work in a similar way. Avoiding responsibility, exploiting others, manipulating people, or constantly escaping discomfort may produce short-term advantage, but the player may arrive at the next challenge without the tools that should have been earned along the way.

So yes, the goal is to reach the end. But reaching the end is not the same as making it to the end well. Many players will eventually move forward, but some may remain stuck at the bottom, repeating the same patterns, avoiding the challenges in front of them, or refusing to engage with the game at all. Progress is not automatic simply because time passes. What matters is how you played, what you learned, what you overcame, how you treated the other players, what damage you caused or repaired, and who you became along the way.

The destination matters because the game has a direction. The journey matters because the journey determines whether the player actually grows.

The aim is not simply to finish the game. It is to keep moving, keep learning, and become capable of playing at a higher level.

And that leaves one final question:

What kind of player are you becoming — one who progresses, or one who keeps repeating the same level?

Who is a real man?

The best moment in a man’s life is when he finally realises that his happiness does not depend on anybody else.

Every man has a breaking point, and it’s the moment his entire life shifts for the better. Not because he stops loving his family, not because he becomes selfish, but because he finally wakes up.

Most men tie their identity to being needed, but that pressure destroys them silently. A good man spends years carrying everybody else—his kids, his partner, his parents—but the same man often forgets the only person he can’t replace: himself.

And then life hits him hard—a betrayal, the loss of a child, a divorce, bankruptcy, a collapse that shakes his entire sense of worth.

But then something clicks. The question changes. It stops being “What do I need to do for everybody else?” and it becomes “What am I doing for myself?

That is the moment a man stops surviving and starts rebuilding. He invests in himself—his health, his future, his mission, his mind and his peace. Because now he understands the truth that most men never get to learn:

If his happiness depends on anybody else, he’s fragile. If that person leaves or if the job disappears, his entire world falls with it. But once he chooses himself, he becomes unshakable.

So if you see a man suddenly focusing on his goals, his routine and his purpose, don’t panic. He’s not pulling away from you—he’s pulling himself out of the life he built on fear. He’s no longer with somebody because he needs them. He is with somebody because he chooses to be with them. Because he’s finally building a happiness that comes from within.

There’s a big difference between a man who needs a woman and a man who chooses to be with one. One is dependency; the other is power.

When a man learns how to create his own peace, his own stability, his own identity, he brings a love that is grounded, steady, and intentional. A love that is not born from fear of losing somebody, but from strength and knowing exactly who he is without them.

And that’s when a man becomes dangerous in the best possible way—because he finally knows his own worth.

Be dangerous.